AI Insights · Timothy · April 2022
Top 5 Disney Games on Android in Belgium - Q1 2022
Discover the performance trends of the top 5 Disney games on the Android platform in Belgium during Q1 2022, including metrics on downloads, revenue, and active users.
In Q1 2022, several Disney-themed games made notable impressions on the Android platform in Belgium, according to data from Sensor Tower. Here’s a closer look at the performance of the top 5 games: MARVEL Future Fight, Marvel Contest of Champions, Disney Coloring World, LEGO® DUPLO® MARVEL, and Disney Magic Kingdoms.
MARVEL Future Fight from Netmarble saw a fluctuating trend in weekly revenue, peaking at around $3.2K in the last week of December 2021. Weekly downloads showed a significant drop from 2K in late January to just 164 by the end of March. Active users also saw a decline, starting from 4.5K in January and reducing to approximately 3K by the end of the quarter.
Marvel Contest of Champions from Kabam Games, Inc. experienced a sharp decline in weekly revenue from $12.5K at the end of December to around $4.3K by the end of March. Downloads followed a similar downtrend, starting at 1.3K in early January and dwindling to 350 by late March. Active users decreased from 3.3K in January to around 2.3K by the end of the quarter.
Disney Coloring World by StoryToys had a relatively stable revenue stream, averaging around $90 per week. Downloads fluctuated, with a peak of 988 in mid-January but dropping to 263 by mid-February before recovering to 719 by the end of March. Active users reflected a similar pattern, starting at 1.2K in January and settling around 978 by the end of March.
LEGO® DUPLO® MARVEL, also by StoryToys, maintained a consistent revenue of about $70-$110 per week. Downloads showed a slight decline from 525 in late January to 444 by the end of March. Active users increased from 645 in January to 957 in late February, then settled at 669 by the end of March.
Disney Magic Kingdoms from Gameloft SE saw a peak in revenue of $5.1K in early January, with fluctuations throughout the quarter, ending at $4K in late March. Downloads were highest at 964 in early January but saw a decline to 538 by late March. Active users started at 2.9K in early January and remained relatively stable, ending the quarter at 2.2K.
For more detailed insights and data, visit Sensor Tower.